And, in the course of GuildEx, or PvP, ever run short of the Real Guys for attack? Try placing defending troops in a conquered GvG. What happens now, is that those w/5 or more RogueHIdes in their city have an Alcatraz that produces Rogues (good enough, as far as it goes), but little if any Real Guys which, we now see, are just as important. This goes way back to the dawn of Forge Time when Alcatraz was first introduced, and Rogues were definitely the Combat Unit de Riguerer. PS: The Galata Tower is conspicuously absent.While it can produce units from any building in your city (road connected or not), the preference is given to Rogues. That means that they are the cheapest to lift (cost to the owner). The 3 buildings with the LONGEST sweet spot are: Here's a list of those level ranges, for each building in the era. You want slots on those levels filled quickly 1.9 by your friendly investors, so as to remove snipe risk and large costs to you. In other words, the sweet spot on any building is a very vulnerable place (by design) to unfriendly sniping. Auto next level opening cascade and sniping via crash leveling - very nasty and you can't stop it in the sweet spot unless you remove your building from it's road connection. Lots of bad things can happen to your GB lift, if you're not attentive to this range (especially if you've mistakenly opened those levels with BPs way in advance of your current level progress). Sweet spot is the range of levels ( based on the 1.9 lifting design) for the GB where ZERO INITIAL FP protection is required (usually put on by the owner) on the GB to protect 1.9 investors who are taking at a minimum, SLOT 1 and SLOT 2.
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